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Manual

Manual

3.2.19.  Render attributes

In PARTproject tabbed page General -> Render attributes you can find the setting options for Render material and Render Rotation.

With rendering functionality (textures and Normalmaps[5]) you will receive very realistic 3D views. The material can be set for the whole part or for single faces.

[Important] Important

Only endless textures which are automatically wrapped around the model are supported. That means no logos etc. should be done with textures. Only rotation and scale is used. The Color texture has to be tileable.

The render attributes color and texture are displayed in PARTdataManager and Online portals.

When exporting to CAD systems the color specified in render material (not the "Maxwell color") is exported, however, not the texture.

When clicking on the button ... at the line end of Render material the dialog box Render materials is opened.

When clicking on Edit, the dialog box Edit material for 3D preview is opened.

Here you can set Color, Percentage Metallic, Roughness or Texture/Normalmap (also in combination). Details on this can be found under Section 5.9.2.9, “ Menu item Render attributes ”.

[Note] Note

Textures/Normalmaps

  1. Textures from the Internet may only be used if the source is freely usable. This can be recognized by the fact that you do not have to specify where the source/the texture comes from. It is also important that the texture can be used without attribution. -> Use only textures, which are CC0 (Creative Commons Public Domain)!

  2. For any texture downloaded from the Internet, the source, so the link, must be deposited in the catalog. Additionally the date with time, when you downloaded the file! This serves the legal protection.

  3. Textures can be downloaded for example from the following sites:

    Please note: Sometimes the licenses are defined differently per texture!

  4. Do not download textures from forums! The license conditions are often confusing.

General:

  1. Textures should always be downloaded and saved with an associated normal (-> Normalmap) with the same resolution.

  2. Textures must be tileable (-> seamless).

  3. Textures may not be scaled or compressed!

  4. Pay attention to the resolution of the texture:

    • min.: 512*512

    • max.: 2048*2048

    The resolution must be a power of 2 (2^n).

    Permitted resolutions: 512*512; 1024*1024; 2048*2048

    If there is no permitted resolution available you can use a resolution higher than 2048*2048 (4096*4096; 8192*8192).

[Note] Note

The possibility of mapping materials to colors via batch process could also be interesting in this regard. Older parts can get a more attractive look with little effort in this way.

On this see Section 5.8.2.1.15.12, “ Materials made of colors ”.



[5] Normalmaps do not affect the contour of objects, but only light reflexion and shadowing and do not need extra-geometry.