Modeling for the VDI field should ideally be performed with simple regular bodies[12], in order to ensure a correct export into the VDI format.
The following describes, with the help of examples, how bodies should be designed, meaning the number of features, feature types, etc.
In general terms: Bodies should be modeled as simple as possible.
Please note: VDI export ONLY supports feature color, NO surface color.
The following features should not arise in VDI models in any case:
The simplest bodies are ball, cylinder and box. Modeling with these regular bodies results in an optimal output for VDI. They do not have an occurrence of "TRANS" or "ROTA" in their VDI code.
If something cannot be modeled with regular bodies, you can also use bodies which have "ROTA" (rotation) in their VDI code.
No occurrence of "TRAN" or "ROTA".
960;2;1;1Y;1_cube;bmp;Vorschau; 970;1;Cube 100 7;;QUAD;0;-50;-100;1;0;0;0;1;0;100;100;100; 970.02;1;G;QUAD;100;-50;0;-1;0;0;0;1;0;100;100;100;;;;;;;;1; 970.04;1;0.689999997615814;0.689999997615814;0.689999997615814;1;0.34499999880791; 0.34499999880791;0.34499999880791;1;1;1;1;1;20;0.0053906249813735;0.0053906249813735;0.0053906249813735;1;
970;1;Torus 100-25 7;;QUAD;-12.5;-62.5000000000004;-12.5000000000002;1;0;0;0;1;0;125;125.000000000001;25.0000000000003; 970.02;1;D;KREI;0;0;0;1;0;0;0;1;0;1;12.5;-50;0; 970.02;2;G;ROTA;50;0;0;1;0;0;0;0;-1;0;1;0;0;12.5;0;360;1;;;1; 970.04;1;0.689999997615814;0.689999997615814;0.689999997615814;1;0.34499999880791;
0.34499999880791;0.34499999880791;1;1;1;1;1;20;0.0053906249813735;0.0053906249813735;
0.0053906249813735;1;
In the following listing, different bodies are subdivided in the categories 1 to 4. Bodies from the categories 1 to 3 may be used. All not mentioned there fall under category 4 and may NOT be used.
"Cone Rotated" based on a rotated triangle
(does not belong to the regular bodies of first order, however, also does not have "TRANS" or "ROTA" in VDI code)
Once a bevelled rectangle is rotated, "ROTA" occurs in VDI code. A rotated circle also results in "ROTA" in code (Torus and Torus sector).
All bodies not mentioned above fall under category 4 and should NOT be used.
[12] "Regular bodies" are solids created on the base of very simple sketches such as semicircle, rectangle or circle, for example.