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Manual

Manual

5.9.2.9.3.3. Matrix for Transparency

[Note] Note

Transparency can only be used for whole parts and not for single faces.

If material of part is differently set, assigning transparency to faces is ignored.

If material of part is differently set, assigning transparency to faces is ignored.

This matrix considers the use of Transparency with different settings of part color and part material in relation to different settings of face color and face material.

Explanations on single combinations

  • no face":

    • part color: Use of transparency from Color and texture -> Color. Here, transparency is set by the forth value.

    • part material (mix=false): Use of transparency from Edit material for 3D preview.

    • part material (mix=true): Use of transparency from Edit material for 3D preview.

    • part color + part material (mix=true): Use of transparency from Edit material for 3D preview.

  • face color:

    At face attribute SYS_FaceAttributeColor (face color) there is no transparency. That's why transparency setting of part will always win here, either from Color and texture -> Color or from Edit material for 3D preview.

  • face material | face color + face material | face color + face material mix

    • If transparency is set under Color and texture -> Color, this setting will always win against setting concerning face.

    • A transparency setting of face is used, if the part is transparent.