powered by CADENAS

Social Share


Bowling ball (573 views - Sports List)

A bowling ball is a hard, spherical ball used to hit bowling pins in the sport of bowling. Balls used in ten-pin bowling typically have holes for two fingers and the thumb. Balls used in five-pin bowling, candlepin bowling, and duckpin bowling have no holes, and are small enough to be held in the palm of the hand.
Go to Article

Explanation by Hotspot Model



Bowling ball

Bowling ball

A bowling ball is a hard, spherical ball used to hit bowling pins in the sport of bowling.

Balls used in ten-pin bowling typically have holes for two fingers and the thumb. Balls used in five-pin bowling, candlepin bowling, and duckpin bowling have no holes, and are small enough to be held in the palm of the hand.

Ten-pin balls


The USBC and World Bowling promulgate bowling ball specifications. USBC specifications include physical requirements for weight (≤16 pounds (7.3 kg)), diameter (8.5 inches (22 cm)—8.595 inches (21.83 cm)), surface hardness, surface roughness, hole drilling limitations (example: a single balance hole including the thumb hole for "two-handed" bowlers[1]), balance, plug limitations, and exterior markings (structural and commercial), as well as requirements for dynamic performance characteristics such as radius of gyration (RG; 2.46—2.80), RG differential (≤0.06), and coefficient of friction (≤0.32).[2]

Coverstock technology

See the section titled, Effect of coverstock, core and layout on ball motion

Bowling balls were made of lignum vitae (hardwood) until the 1905 introduction of rubber balls.[3] Polyester ("plastic") balls were introduced in 1959 and, despite their generating less hook-generating lane friction than rubber balls, by the 1970s plastic dominated over rubber balls which then became obsolete with the early-1980s development of polyurethane ("urethane") balls.[3] Urethane balls developed more friction with the newly-developed polyurethane lane finishes of the day, sparking the evolution of coverstock technology to pursue ever-stronger hooks with correspondingly higher entry angles.[3]

The early 1990s brought development of reactive resin ("reactive") balls by introducing additives in urethane surface materials to create microscopic oil-absorbing pores that increase the "tackiness" that enhances traction.[3][4] In the "particle-enhanced" balls developed in the late 1990s, microscopic particles embedded in reactive coverstocks reach through oil lane coatings to provide even greater traction.[3][4]

A polyester (“plastic”) house ball, having large, loose-fitting, non-custom finger and thumb holes in a ‘’conventional grip’’ (fingers insert to the second knuckle, so the thumb hole is relatively close to the finger holes).
A custom-drilled polyester (“plastic”) ball, having custom finger inserts in a ‘’fingertip grip’’ (fingers insert only to first knuckle). Pin location is between finger holes and thumb hole (‘’pin down’’ layout). Ball is used as a “straight ball” for some spare shots.
A custom-drilled reactive resin ball, having custom finger inserts in a ‘’fingertip grip’’ (fingers insert only to first knuckle). Ball has a ‘’pin up’’ layout (note green dot), with the mass bias indicator also visible. Reactive resin coverstock facilitates hooking.

Within the reactive category are solid reactive coverstocks (having the greatest amount of microscopic pores), pearl reactive coverstocks (including mica additives that enhance reaction on dry lane surfaces), hybrid reactive coverstocks (combining the mid-lane reaction of solid coverstocks and the back-end reaction of pearl coverstocks), and particle coverstocks (including microscopic silica particles, favored for use on heavy oil volumes).[3]

Hook potential has increased so much that dry lane conditions or spare shooting scenarios sometimes compel use of plastic or urethane balls, to purposely avoid the larger hook provided by reactive technology.[3][4]

Layout and grip

See the section titled, Effect of coverstock, core and layout on ball motion

A ball's drilling layout refers to how and where holes are drilled, in relation to the ball's locator pin and mass bias (MB) marker.[5] Layout is determined with reference to each bowler's positive axis point (PAP; the pocket end of the ball's initial axis of rotation).[6] "Pin down" layouts place the pin between the finger holes and the thumb hole, while "pin up" layouts place the pin further from thumb hole than the finger holes.[5][7] Bowling ball motion is influenced by how far the pin and the mass bias (MB) are from the PAP, the distances determining track flare.[6] Track flare—the sequence of oil rings showing migration of the ball's axis on successive revolutions through the oil pattern—is popularly thought to influence entry angle,[6] but Freeman & Hatfield (2018) discount its contribution to ball motion.[8]

Holes may be drilled for a conventional grip (fingers inserted to the second knuckle as with "house balls"), a fingertip grip (fingers inserted only to the first knuckle, enabling greater rev-generating torque), or less standard grips such as the Sarge Easter grip (ring finger inserted to the second knuckle but middle finger inserted only to the first knuckle).[9] Many bowlers using the so-called "two-handed delivery" (which is still a one-handed release) do not insert their thumbs, thus allowing their fingers to impart even more torque than the fingertip grip.[9]

Finger inserts and thumb slugs are custom-fit urethane tubes inserted into the drilled holes, generally for balls with a fingertip grip.[10] Finger inserts enhance the torque provided by the fingers after the thumb exits the ball.[10]

Ball motion

The ball initially skids after first contact with the oily part of the lane, but enters a roll phase as full traction is eventually obtained in the dry portion of the lane. Side rotation and hook are not illustrated.
Diagram (top view) shows progression of various quantities as the ball moves down the lane:
  • ball speed and direction (size and direction of brown arrows),
  • rev rate (size of blue arrows),
  • axis rotation (direction of blue arrows)
  • graph: convergence of the ball's forward (translational) speed and rev rate (rotational speed).

Ball motion is commonly broken down into sequential skid, hook, and roll phases.[11] As the ball travels down the lane in the skid and hook phases, frictional contact with the lane causes the ball's forward (translational) speed to continually decrease, but to continually increase its rev rate (rotational speed).[12] Especially as the ball encounters greater friction in the last ~20 feet (approximate) of the lane, the ball's axis rotation (side rotation) causes the ball to hook away from its original direction.[12] Concurrently, lane friction continually decreases the angle of axis rotation until it exactly matches the direction of the ball's forward motion, and rev rate (rotational speed) increases until it exactly matches the ball's forward speed: full traction is achieved and the ball enters the roll phase in which forward speed continues to decrease.[12]

Release ratio denotes the ratio of the ball's forward (translational) speed to its rev rate (rotational speed) at time of release.[13] This ratio continually decreases throughout the ball's travel until it reaches exactly 1.0 when full traction is achieved upon entering the roll phase.[13] A too-high release ratio (a speed-dominant release) causes the ball to reach the pins while still in the hook phase (resulting in a shallow angle of entry that permits ball deflection and resultant leaves of the 10-pin), and a too-low release ratio (a rev-dominant release) causes the ball to enter the roll phase before reaching the pins (sacrificing power to friction that would ideally be delivered to the pins to enhance pin action).[13] Ball speed and rev rate are said to be matched if the ball enters the roll phase immediately before impacting the pins, maximizing power imparted to the pins yet helping to provide an entry angle that minimizes deflection.[13]

Effect of delivery characteristics on ball motion

Axis rotation (top view) Blue arrows: direction of rotation. Brown arrows: ball's direction. Pink arrows: fingers' motion, inducing axis rotation.
Axis tilt (view from behind). Black rings show the smaller tracks characteristic of greater degrees of axis tilt.
Bowling ball motion is affected by various characteristics of delivery, as discussed by, for example, Freeman & Hatfield (2018).[14] Ball motion is determined by a complex interaction of a variety of factors.

Various characteristics of ball delivery affect a ball's motion throughout its skid, hook and roll phases.[14] The following discussion considers delivery characteristics separately, with the understanding that ball motion is determined by a complex interaction of a variety of factors.

Greater ball speeds give the ball less time to hook, thus reducing observed hook though imparting more kinetic energy to the pins; conversely, slower speeds allow more time for greater hook though reducing kinetic energy.[14]

Greater rev rates cause the ball to experience more frictional lane contact per revolution and thus (assuming non-zero axis rotation) greater and earlier hook (less "length"— which is the distance from the foul line to the breakpoint at which hooking is maximum); conversely, smaller rev rates cause less frictional engagement and allow the ball to hook less and later (more "length").[14]

Analysis of the influence of axis rotation (sometimes called side rotation) is more complex: There is a degree of axis rotation—generally 25° to 35° and varying with ball speed and rev rate—that may be considered optimal in that hook is maximized; however, this optimum axis rotation also causes minimal length.[14] Specifically, Freeman & Hatfield (2018) report optimal axis rotation to be arcsin (ωr/v) where ω is rev rate (radians/sec), r is ball radius (m), and v is ball speed (m/s).[14] Below and above optimal axis rotation, more length and less hook are encountered, with greater-than-optimal axis rotation causing a sharper hook.[14]

Greater degrees of initial (at-the-foul-line) axis tilt cause the ball to rotate on smaller-circumference "tracks" (rings on the ball at which it contacts the lane on each revolution), thus reducing the amount of frictional contact to provide greater length and less hook; conversely, smaller degrees of axis tilt involve larger-circumference tracks with more frictional contact per revolution, thus providing less length and more hook.[14]

Loft—the distance past the foul line at which the ball first contacts the lane—determines the effective length of the lane as experienced by the ball: greater loft distances effectively shorten the lane and provide greater length, while smaller loft distances engage the lane earlier and cause an earlier hook.[14]

Effect of coverstock, core and layout on ball motion

Various characteristics of ball core structure and coverstock composition affect a ball's motion throughout its skid, hook and roll phases.[11] Such motion is largely governed by the lane's frictional interaction with the ball, which exhibits both chemical friction characteristics and physical friction characteristics.[12] Also, the ball's internal structure—especially the density, shape and orientation of its core (also called "weight block")—substantially affect ball motion.[12]

A "dull" (rough) ball surface, having spikes and pores,[16] provides greater friction in the oil-covered front end of the lane but reduced frictional contact in the dry back end of the lane, and thus enables an earlier hook.[12] In contrast, a "gloss" (smooth) ball surface tends to glide atop oil on the front end but establishes greater frictional contact in the dry back end, thus promoting a sharper hook downlane.[12] Accordingly, because different lane conditions and bowler styles favor different hook profiles, there is no single "best" surface.[12]

A 2005-2008 USBC Ball Motion Study found that the ball design factors that most contributed to ball motion were the microscopic "spikes" and pores on the ball's surface (considered part of chemical frictional characteristics), the respective coefficients of friction between ball and lane in the oiled and dry parts of the lane, and the ball's oil absorption rate, followed in dominance by certain characteristics of the ball's core (mainly radius of gyration, and total differential).[15] Freeman and Hatfield (2018) explain that in most circumstances it is chemical friction—controlled by the manufacturer's proprietary coverstock formulation governing the its "stickiness"—that primarily determines ball motion.[12] Further, surface finish—modifiable by sandpaper, polish and the like—is also a material factor.[12]

Though manufacturer literature often specifies track flare—exhibited by successive tracks of oil in a "bowtie" pattern and caused by RG differential—the USBC ball motion study showed flare's influence to be small,[17] assuming that a minimal threshold of flare exists to present a "dry" surface for successive ball revolutions.[8] Similarly, though manufacturer literature often describes specific core shapes, differently-shaped cores can make exactly the same contribution to ball motion if they have the same overall RG characteristics.[8]

"Weak" layouts ("pin down": pin between finger and thumb holes) hook sooner but have milder backend reaction, while "strong" layouts ("pin up": pin further from thumb hole than finger holes) enable greater skid lengths and more angular backend reaction.[5][7]

Commonly cited specifications, RG (radius of gyration) and Differential of RG (indicative of flare potential), plotted on orthogonal axes.[18] Freeman & Hatfield (2018) minimize the contribution of differential to ball motion.[8]
Bowling ball cores, sometimes called "weight blocks", are described by various technical specifications such as RG, differential of RG, intermediate differential, and symmetry/asymmetry.[19] This diagram illustrates general concepts, not actual cores.

Manufacturers commonly cite specifications relating to a bowling ball's core, include radius of gyration (RG), differential of RG (commonly abbreviated differential), and intermediate differential (also called mass bias).[18]

Analytically, the United States Bowling Congress defines RG as "the distance from the axis of rotation at which the total mass of a body might be concentrated without changing its moment of inertia".[20] In practice, a higher RG indicates that a ball's mass is distributed more toward its cover—making it "cover heavy"—which tends to make the ball enter the roll phase later (further down the lane).[18] Conversely, a lower RG indicates the ball's mass is distributed more towards its center—making it "center heavy"—which tends to make it enter the roll phase sooner.[18]

Differential of RG is the difference between maximum and minimum RGs measured with respect to different axes.[18] Differential indicates the ball's track flare potential, and contributes to how sharply a ball can hook.[18] A higher differential indicates greater track flare potential—more angular motion from the break point to the pocket—and a lower differential indicates lower flare potential and a smoother arc to the hook.[18]

The lesser-used intermediate differential rating (sometimes termed mass bias rating) quantifies the degree to which a bowling ball core is symmetrical or asymmetrical.[18] Analytically, ID is defined by the USBC as the "difference in radius of gyration between the Y (high RG) and Z (intermediate RG) axes".[20] In practice, a higher ID indicates greater asymmetry, which causes more area to be created at the break point to cause the ball to respond more quickly to friction than symmetrical balls.[18]

Informally, a low-differential ball has been likened to one whose core is a spherical object (whose height and width are the same); a high-differential ball has been likened to a tall drinking glass (whose height and width are different); and a high-mass-bias ball has been likened to a tall drinking mug with a handle on the side (which has different widths in different directions).[19]

Higher-friction surfaces (lower grit numbers) cause balls to hook earlier, and lower-friction surfaces (higher grit numbers) cause balls to skid longer before reacting (hooking).[21]

Reactive cover stocks finishes include matte (aggressive reaction), shiny (longer skid distance than matte finish), pearl (greatest skid distance among reactive cover stocks), and hybrid (combination of skid distance and back end reaction).[21]

Effect of lane characteristics on ball motion

The phenomenon of lane transition occurs when balls remove oil from the lane as they pass, and deposit some of that oil on originally dry parts of the lane.[22] The process of oil removal, commonly called breakdown, forms dry paths that subsequently cause balls to experience increased friction and to hook sooner.[22] Conversely, the process of oil deposition, commonly called carry down, occurs when balls form oil tracks in formerly dry areas, tracks that subsequently cause balls to experience less friction and delayed hook.[22] Balls tend to "roll out" (hook sooner but hook less) in response to breakdown, and, conversely, tend to skid longer (and hook later) in response to carry down—both resulting in light hits.[23] Breakdown is influenced by the oil absorption characteristics and rev rates of the balls that were previously rolled,[22] and carry down is mitigated by modern balls having substantial track flare.[23]

Lane materials with softer surfaces such as wood engage the ball with more friction and thus provide more hook potential, while harder surfaces like synthetic compositions provide less friction and thus provide less hook potential.[22]

The lanes' physical topography—hills and valleys that diverge from an ideal planar surface—can substantially and unpredictably affect ball motion, even if the lane is within permissible tolerances.[22]

Higher-viscosity lane oils (those with thicker consistency) engage balls with more friction and thus cause slower speeds and shorter length but provide more hook potential and reduced lane transition; conversely, lane oils of lower viscosity (thinner consistency) are more slippery and thus support greater speeds and length but offer less hook potential and allow faster lane transition.[22] Various factors influence an oil's native viscosity, including temperature (with higher temperatures causing the oil to be thinner) and humidity (variations of which can cause crowning and cupping of the lane surface).[22]


The USBC maintains a list,[24] said to be updated weekly, of about 100 bowling ball manufacturers and their approved bowling balls.

Duckpin bowling balls

Duckpin bowling balls are regulated to be from 4.75–5.00 inches (12.1–12.7 cm) in diameter and to weigh between 3 pounds 6 ounces (1.5 kg) and 3 pounds 12 ounces (1.7 kg).[25] They lack finger holes.[25] Though duckpin balls are slightly larger than candlepin balls, they have less than 60% the diameter of ten-pin balls, to match the smaller size of duckpins.[25]

Five-pin bowling balls

The basic specifications of five-pin balls are the same a duckpin balls: diameters from 4.75 to 5.0 in (12.1 to 12.7 cm), weights from 3 pounds 6 ounces (1.5 kg) to 3 pounds 12 ounces (1.7 kg); the balls have no finger holes.[26]

Candlepin bowling balls

Candlepin bowling balls have a weight of between 2 lb 4 oz (1.0 kg) and 2 lb 7 oz (1.1 kg), and a diameter of 4.5 in (11 cm)—much smaller than the 8.5 in (22 cm) balls in ten-pin bowling, and even smaller than the 5.0 in (13 cm) balls in duckpin bowling .[27][28] Candlepin balls deflect significantly upon impact, being even lighter than the 2 lb 8 oz (1.1 kg) candlepins themselves.[27]

See also

This article uses material from the Wikipedia article "Bowling ball", which is released under the Creative Commons Attribution-Share-Alike License 3.0. There is a list of all authors in Wikipedia

Sports List

Air sports
• Aerobatics
• Air racing
• Cluster ballooning
• Hopper ballooning

Wingsuit flying
• Gliding
• Hang gliding
• Powered hang glider
• Human powered aircraft
• Model aircraft
• Parachuting
• Banzai skydiving
• BASE jumping
• Skydiving
• Skysurfing
• Wingsuit flying
• Paragliding
• Powered paragliding
• Paramotoring
• Ultralight aviation

• Field archery
• Flight archery
• Gungdo
• Indoor archery
• Kyūdō
• Popinjay
• Target archery

Ball-over-net games
• Badminton
• Ball badminton
• Biribol
• Bossaball
• Fistball
• Footbag net
• Football tennis
• Footvolley
• Hooverball
• Jianzi
• Padel
• Peteca
• Pickleball
• Platform tennis
• Sepak takraw
• Sipa
• Throwball
• Volleyball
• Beach volleyball
• Water volleyball
• Paralympic volleyball
• Wallyball
• Ringo

Basketball family
• Basketball
• Beach basketball
• Deaf basketball
• Streetball
• Water basketball
• Wheelchair basketball
• Cestoball
• Korfball
• Netball
• Fastnet
• Indoor netball
• Ringball
• Slamball

Bat-and-ball (safe haven)
• Baseball
• Softball
• Slow pitch
• Fast-pitch softball
• 16-inch softball
• Bat and trap
• British baseball – four posts
• Brännboll – four bases
• Corkball – four bases (no base-running)
• Cricket – two creases
• Indoor cricket
• Limited overs cricket
• One Day International
• Test cricket
• Twenty20
• Danish longball
• Kickball
• Kilikiti
• Lapta – two salos (bases)
• The Massachusetts Game – four bases
• Matball
• Oina
• Old cat – variable
• Over-the-line – qv
• Palant
• Pesäpallo – four bases
• Punchball
• Rounders – four bases or posts
• Scrub baseball – four bases (not a team game per se)
• Stickball – variable
• Stool ball – two stools
• Tee-ball
• Town ball – variable
• Vigoro – two wickets
• Wireball
• Wiffleball

Baton twirling
• Baton twirling

Acro sports
• Ballet
• Dancing
• Cheerleading
• Gymnastics

Performance sports
• Drum corps
• Marching band

Board sports

• Skateboarding
• Scootering
• Casterboarding
• Freeboard (skateboard)
• Longboarding
• Streetboarding
• Skysurfing
• Streetluge
• Snowboarding
• Mountainboarding
• Sandboarding
• Snowkiting
• Surfing
• Wakesurfing
• Bodyboarding
• Riverboarding
• Skimboarding
• Windsurfing
• Wakeboarding
• Kneeboarding
• Paddleboarding

Catch games
• Dodgeball
• Ga-ga
• Keep away
• Kin-Ball
• Newcomb ball
• Quidditch
• Rundown (a.k.a. Pickle)
• Yukigassen


• Abseiling
• Aid climbing
• Ice climbing
• Mixed climbing
• Mountaineering
• Rock climbing
• Bouldering
• Deep-water soloing
• Sport climbing
• Traditional climbing
• Other
• Canyoning (Canyoneering)
• Coasteering
• Hiking
• Rope climbing
• Pole climbing


• Artistic cycling
• Cyclo-cross
• Cross-country mountain biking
• Cycle polo
• Cycle speedway
• Downhill mountain biking
• Dirt jumping
• Enduro mountain biking
• Freestyle BMX
• Hardcourt Bike Polo
• Road bicycle racing
• Track cycling
• Underwater cycling

• Skibobbing


• Mountain unicycling
• Unicycling
• Unicycle basketball
• Unicycle hockey
• Unicycle trials
Combat sports: wrestling and martial arts
• Aiki-jūjutsu
• Aikido
• Jujutsu
• Judo
• Brazilian jiu-jitsu
• Sambo (martial art)
• Sumo
• Wrestling
• Amateur wrestling
• Greco-Roman wrestling
• Freestyle wrestling
• Folk wrestling
• Boli Khela
• Collar-and-elbow
• Cornish wrestling
• Dumog
• Glima
• Gouren
• Kurash
• Lancashire wrestling
• Catch wrestling
• Malla-yuddha
• Mongolian wrestling
• Pehlwani
• Professional wrestling
• Schwingen
• Shuai jiao
• Ssireum
• Varzesh-e Pahlavani
• Yağlı Güreş
• Greek wrestling


• Choi Kwang-Do
• Cockfighting
• Boxing
• Bokator
• Capoeira
• Fujian White Crane
• Karate
• Kenpō
• Kickboxing
• Lethwei
• Muay Thai
• Pradal serey
• Sanshou
• Savate
• Shaolin Kung Fu
• Sikaran
• Silat
• Subak
• Taekkyeon
• Taekwondo
• Taidō
• Tang Soo Do
• Wing Chun
• Zui quan

Mixed or hybrid
• Baguazhang
• Bando
• Bartitsu
• Bujinkan
• Hapkido
• Hwa Rang Do
• Jeet Kune Do
• Kajukenbo
• Kalaripayattu
• Krav Maga
• Kuk Sool Won
• Marine Corps Martial Arts Program
• Mixed martial arts
• Northern Praying Mantis
• Ninjutsu
• Pankration
• Pencak Silat
• Sanshou
• Shidōkan Karate
• Shōrin-ryū Shidōkan
• Shoot boxing
• Shootfighting
• Shorinji Kempo
• Systema
• T'ai chi ch'uan
• Vajra-mushti
• Vale tudo
• Vovinam
• Xing Yi Quan
• Zen Bu Kan Kempo

• Axe throwing
• Battōjutsu
• Boffer fighting
• Eskrima
• Egyptian stick fencing
• Fencing
• Gatka
• Hojōjutsu
• Iaidō
• Iaijutsu
• Jōdō
• Jogo do pau
• Jūkendō
• Jittejutsu
• Kendo
• Kenjutsu
• Krabi–krabong
• Kung fu
• Kyūdō
• Kyūjutsu
• Modern Arnis
• Naginatajutsu
• Nguni stick-fighting
• Okinawan kobudō
• Shurikenjutsu
• Silambam
• Sōjutsu
• Sword fighting
• Wushu
• Kumdo
• Wing Chun

• Airsoft
• Laser tag
• Paintball

Cue sports
• Carom billiards
• Three-cushion
• Five-pins
• Balkline and straight rail
• Cushion caroms
• Four-ball (yotsudama)
• Artistic billiards
• Novuss (and cued forms of carrom)
• Pocket billiards (pool)
• Eight-ball
• Blackball (a.k.a. British eight-ball pool)
• Nine-ball
• Straight pool (14.1 continuous)
• One-pocket
• Three-ball
• Seven-ball
• Ten-ball
• Rotation
• Baseball pocket billiards
• Cribbage (pool)
• Bank pool
• Artistic pool
• Trick shot competition
• Speed pool
• Bowlliards
• Chicago
• Kelly pool
• Cutthroat
• Killer
• Russian pyramid
• Snooker
• Sinuca brasileira
• Six-red snooker
• Snooker plus
• Hybrid carom–pocket games
• English billiards
• Bottle pool
• Cowboy
• Obstacle variations
• Bagatelle
• Bar billiards
• Bumper pool
• Table Sports
• Foosball

Equine sports
• Buzkashi
• Barrel racing
• Campdrafting
• Cirit
• Charreada
• Chilean rodeo
• Cross country
• Cutting
• Dressage
• Endurance riding
• English pleasure
• Equitation
• Eventing
• Equestrian vaulting
• Gymkhana
• Harness racing
• Horse racing
• Horseball
• Hunter
• Hunter-jumpers
• Jousting
• Pato
• Reining
• Rodeo
• Show jumping
• Steeplechase
• Team penning
• Tent pegging
• Western pleasure

• Angling
• Big-game fishing
• Casting
• Noodling
• Spearfishing
• Sport fishing
• Surf fishing
• Rock fishing
• Fly fishing
• Ice fishing

Flying disc sports

• Beach ultimate
• Disc dog
• Disc golf
• Disc golf (urban)
• Dodge disc
• Double disc court
• Flutterguts
• Freestyle
• Freestyle competition
• Goaltimate
• Guts
• Hot box
• Ultimate


• Ancient games
• Chinlone
• Cuju
• Episkyros
• Harpastum
• Kemari
• Ki-o-rahi
• Marn Grook
• Woggabaliri
• Yubi lakpi
• Medieval football
• Ba game
• Caid
• Calcio Fiorentino
• Camping (game)
• Chester-le-Street
• Cnapan
• Cornish hurling
• Haxey Hood
• Knattleikr
• La soule
• Lelo burti
• Mob football
• Royal Shrovetide Football
• Uppies and Downies
• Association football
• Jorkyball
• Paralympic football
• Powerchair Football
• Reduced variants
• Five-a-side football
• Beach soccer
• Futebol de Salão
• Futsal
• Papi fut
• Indoor soccer
• Masters Football
• Street football
• Freestyle football
• Keepie uppie
• Swamp football
• Three sided football
• Australian football
• Nine-a-side footy
• Rec footy
• Metro footy
• English school games
• Eton College
• Field game
• Wall game
• Harrow football
• Gaelic football
• Ladies' Gaelic football
• Gridiron football
• American football
• Eight-man football
• Flag football
• Indoor football
• Arena football
• Nine-man football
• Six-man football
• Sprint football
• Touch football
• Canadian football
• Street football (American)
• Rugby football
• Beach rugby
• Rugby league
• Masters Rugby League
• Mod league
• Rugby league nines
• Rugby league sevens
• Tag rugby
• Touch football
• Wheelchair rugby league
• Rugby union
• American flag rugby
• Mini rugby
• Rugby sevens
• Tag rugby
• Touch rugby
• Rugby tens
• Snow rugby
• Hybrid codes
• Austus
• Eton wall game
• International rules football
• Samoa rules
• Speedball
• Universal football
• Volata


• Miniature golf
• Match play
• Skins game
• Speed golf
• Stroke play
• Team play
• Shotgun start


• Acrobatic gymnastics
• Aerobic gymnastics
• Artistic gymnastics
• Balance beam
• Floor
• High bar
• Parallel bars
• Pommel horse
• Still rings
• Uneven bars
• Vault
• Juggling
• Rhythmic gymnastics
• Ball
• Club
• Hoop
• Ribbon
• Rope
• Rope jumping
• Slacklining
• Trampolining
• Trapeze
• Flying trapeze
• Static trapeze
• Tumbling

Handball family
• Goalball
• Hitbal
• Tchoukball
• Team handball
• Beach handball
• Czech handball
• Field handball
• Torball
• Water polo


• Beagling
• Big game hunting
• Deer hunting
• Fox hunting
• Hare coursing
• Wolf hunting

Ice sports
• Bandy
• Rink bandy
• Broomball
• Curling
• Ice hockey
• Ringette
• Ice yachting
• Figure skating

Kite sports
• Kite buggy
• Kite fighting
• Kite landboarding
• Kitesurfing
• Parasailing
• Snow kiting
• Sport kite (Stunt kite)

Mixed discipline
• Adventure racing
• Biathlon
• Duathlon
• Decathlon
• Heptathlon
• Icosathlon
• Modern pentathlon
• Pentathlon
• Tetrathlon
• Triathlon

Orienteering family
• Geocaching
• Orienteering
• Rogaining
• Letterboxing
• Waymarking

Pilota family
• American handball
• Australian handball
• Basque pelota
• Jai alai
• Fives
• Eton Fives
• Rugby Fives
• Frisian handball
• Four square
• Gaelic handball
• Jeu de paume
• Palla
• Patball
• Valencian pilota

Racquet (or racket) sports
• Badminton
• Ball badminton
• Basque pelota
• Frontenis
• Xare
• Beach tennis
• Fives
• Matkot
• Padel
• Paleta Frontón
• Pelota mixteca
• Pickleball
• Platform tennis
• Qianball
• Racketlon
• Racquetball
• Racquets
• Real tennis
• Soft tennis
• Speed-ball
• Speedminton
• Squash
• Hardball squash
• Squash tennis
• Stické
• Table tennis
• Tennis
Remote control
• Model aerobatics
• RC racing
• Robot combat
• Slot car racing

• Bullriding
• Barrel Racing
• Bronc Riding
• Saddle Bronc Riding
• Roping
• Calf Roping
• Team Roping
• Steer Wrestling
• Goat Tying

• Endurance
• 5K run
• 10K run
• Cross-country running
• Half marathon
• Marathon
• Road running
• Tower running
• Ultramarathon
• Sprint
• Hurdles

Sailing / Windsurfing
• Ice yachting
• Land sailing
• Land windsurfing
• Sailing
• Windsurfing
• Kiteboarding
• Dinghy sailing

Snow sports
• Alpine skiing
• Freestyle skiing
• Nordic combined
• Nordic skiing
• Cross-country skiing
• Telemark skiing
• Ski jumping
• Ski touring
• Skijoring
• Speed skiing

Sled sports

• Bobsleigh
• Luge
• Skibobbing
• Skeleton
• Toboggan

Shooting sports
• Clay pigeon shooting
• Skeet shooting
• Trap shooting
• Sporting clays
• Target shooting
• Field target
• Fullbore target rifle
• High power rifle
• Benchrest shooting
• Metallic silhouette
• Practical shooting
• Cowboy action shooting
• Metallic silhouette shooting
• Card stacking
• Dice stacking
• Sport stacking

Stick and ball games
• Hornussen

• Hockey
• Ball hockey
• Bando
• Bandy
• Rink bandy
• Broomball
• Moscow broomball
• Field hockey
• Indoor field hockey
• Floorball
• Ice hockey

Ice hockey 
 • Pond hockey
• Power hockey
• Ringette
• Sledge hockey
• Underwater ice hockey
• Roller hockey
• Inline hockey
• Roller hockey (Quad)
• Skater hockey
• Rossall Hockey
• Spongee
• Street hockey
• Underwater hockey
• Unicycle hockey

Hurling and shinty
• Cammag
• Hurling
• Camogie
• Shinty
• Composite rules shinty-hurling

• Lacrosse
• Box lacrosse
• Field lacrosse
• Women's lacrosse
• Intercrosse

• Polo
 • Bicycle polo
• Canoe polo
• Cowboy polo
• Elephant polo
• Horse polo
• Segway polo
• Yak polo

Street sports
• Free running
• Freestyle footbag
• Freestyle football
• Powerbocking
• Parkour
• Scootering
• Street workout

Tag games

• British bulldogs (American Eagle)
• Capture the flag
• Hana Ichi Monme
• Hide and seek
• Jugger
• Kabaddi
• Kho kho
• Kick the can
• Oztag
• Red rover
• Tag

• Hiking
• Backpacking (wilderness)
• Racewalking
• Bushwhacking
• Walking

• American handball
• Australian handball
• Basque pelota
• Butts Up
• Chinese handball
• Fives
• Gaelic handball
• International fronton
• Jorkyball
• Racquetball
• Squash
• Squash tennis
• Suicide (game)
• Valencian frontó
• Wallball
• Wallyball

Aquatic & paddle sports
• Creeking
• Flyak
• Freeboating
• Sea kayaking
• Squirt boating
• Surf kayaking
• Whitewater kayaking

• Rafting
• White water rafting

• Rowing (sport)
• Gig racing
• Coastal and ocean rowing
• Surfboat
• Single scull
Other paddling sports
• Dragon boat racing
• Stand up paddle boarding
• Water polo
• Canoe polo
• Waboba

• Underwater football
• Underwater rugby
• Underwater hockey

Competitive swimming
• Backstroke
• Breaststroke
• Butterfly stroke
• Freestyle swimming
• Individual medley
• Synchronized swimming
• Medley relay

Kindred activities
• Bifins (finswimming)
• Surface finswimming

Subsurface and recreational
• Apnoea finswimming
• Aquathlon (underwater wrestling)
• Freediving
• Immersion finswimming
• Scuba diving
• Spearfishing
• Snorkelling
• Sport diving (sport)
• Underwater hockey
• Underwater orienteering
• Underwater photography (sport)
• Underwater target shooting
• Cliff diving
• Diving

• Basque traditional weightlifting
• Bodybuilding
• Highland games
• Olympic weightlifting
• Powerlifting
• Strength athletics (strongman)
• Steinstossen

Motorized sports
• Autocross (a.k.a. Slalom)
• Autograss
• Banger racing
• Board track racing
• Demolition derby
• Desert racing
• Dirt track racing
• Drag racing
• Drifting
• Folkrace
• Formula racing
• Formula Libre
• Formula Student
• Hillclimbing
• Ice racing
• Kart racing
• Land speed records
• Legends car racing
• Midget car racing
• Monster truck
• Mud bogging
• Off-road racing
• Pickup truck racing
• Production car racing
• Race of Champions
• Rally raid
• Rallycross
• Rallying
• Regularity rally
• Road racing
• Short track motor racing
• Snowmobile racing
• Sports car racing
• Sprint car racing
• Street racing
• Stock car racing
• Time attack
• Tractor pulling
• Touring car racing
• Truck racing
• Vintage racing
• Wheelstand competition

Motorboat racing
• Drag boat racing
• F1 powerboat racing
• Hydroplane racing
• Jet sprint boat racing
• Offshore powerboat racing
• Personal water craft

Motorcycle racing
• Auto Race
• Board track racing
• Cross-country rally
• Endurance racing
• Enduro
• Freestyle motocross
• Grand Prix motorcycle racing
• Grasstrack
• Hillclimbing
• Ice racing
• Ice speedway
• Indoor enduro
• Motocross
• Motorcycle drag racing
• Motorcycle speedway
• Off-roading
• Rally raid
• Road racing
• Superbike racing
• Supercross
• Supermoto
• Supersport racing
• Superside
• Track racing
• Trial
• TT racing
• Free-style moto

Marker sports
• Airsoft
• Archery
• Paintball
• Darts

Musical sports
• Color guard
• Drum corps
• Indoor percussion
• Marching band

Fantasy sports
• Quidditch
• Hunger Games(Gladiating)
• Pod Racing
• Mortal Kombat(MMA)

• Stihl Timbersports Series
• Woodsman

Overlapping sports
• Tennis
• Polocrosse
• Badminton
• Polo

Skating sports
• Aggressive inline skating
• Artistic roller skating
• Figure skating
• Freestyle slalom skating
• Ice dancing
• Ice skating
• Inline speed skating
• Rinkball
• Rink hockey
• Roller derby
• Roller skating
• Short track speed skating
• Skater hockey
• Speed skating
• Synchronized skating

Freestyle skiing
• Snowboarding
• Ski flying
• Skibob
• Snowshoeing
• Skiboarding