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(EN) PARTcloud.net member: Jason Ohonowskyj

  • We would like to introduce our most active members on PARTcloud.net every two weeks. The goal is to find out more about them, but also to show our appreciation for their contribution.

    April 2018: Jason Ohonowskyj

     

    https://b2b.partcommunity.com/community/profile/625731

     

     

     

    1. Can you tell us a little bit more about yourself and your background?

    When I was 12 I used to design houses and cars back in school using a designer’s block, back before CAD software was available to individuals. Using Paper and pencil i used to enjoy getting everything to scale and getting the angles correct. I was what you could call a bit of a nerdy kid growing up. From there I went into construction, working in the construction trade while attending University passing my degrees by the time i was 17. It was not until some years later that I got back into 3D design, been an interior designer and using customized CAD software. Designing interiors to exact measurements and Health and Safety standards. It was around this time I started learning other 3D software in my spare time like 3DS MAX and Cinema 4D both when they had just started. Also in my spare time I created models for the game industry and built up my knowledge from there.

     

    2. What software(s) do you use?

    I mainly use Cinema 4D for modelling and Keyshot for Rendering. Cinema 4D is something I found easier to handle and quicker to use than other 3D modelling softwares. The interface is more logically set out, making is quicker and easier to model. The learning curve is easier as well with Cinema 4D. I also use Keyshot for rendering, again as it is quicker and easier than most rending packages out there.

     

    3. When and how did you start with 3D modeling and what was your first model?

    I started 3D modelling when I was doing interior design as a job, and my first ever model was a kitchen cabinet. I remember it had to be exact as it was going to be made in a factory, so the carcase had to be exact in depth, height and width. The doors had to be exact and I had to work out the positioning of the hinges and handles, etc.

    4. What are your favorite modeling subjects/themes?

    I have always had a keen interest in WW2, so mostly military objects like tanks, guns etc. I also like modelling cars. Sometimes, I like to go back and do generic items like houses and interior items. I like to change my theme as I go, often sticking with one theme all the time can get repetitive.

    https://b2b.partcommunity.com/community/partcloud/index?route=part&name=Austin+armored+car+1914&model_id=53029

     

    5. Are you also into 3D printing?

    I have never tried 3D printing, I have looked into, but as of yet not had the chance to experiment with it.

     

    6. Is there any specific 3D model that you are proud of and why?

    The first time I designed a house in Cinema 4D is one of those moments when you realize your work and study is paying off. Even though it is not the best model in the world, it was the model that gave me the confidence to expand.

     

    7. What was the most challenging project you have done?

    In a 3D sense, it has to be completely designing the interior of a strangers house. From kitchen, bathroom, study, bedrooms, etc. Knowing everything had to be exact and complies with Health and Safety standards. Also ensuring that every pipe and wire is going to fit exactly into place. 

     

    8. As one of our most active members on PARTcloud.net, what do you find so attractive about it?

    The number one thing I find attractive is the community, it’s the people behind PARTcloud.net that makes the site appealing. The moderators give you help and advice, and members give encouragement by their comments. It is the members of the site that make it an enjoyable place to be.

     

    9. What features in PARTcommunity/PARTcloud would you like to see in the future?

    The features are already good on the site, for me sometimes is been able to upload textures and also the file size when I cannot upload more complex models.

     

    10. Do you have any other hobbies?

    I also enjoy programming like web development and also like python scripting. I also have done mentoring for management and training young people. Other interests include psychology and science. The main interest is learning new things, been able to expand your mind and knowledge into things that challenges my outlook on life.

     

    11. Do you have any goals for the future regarding 3D modeling?

    With doing it as a hobby it is something that I have not thought about doing in a professional manner. So, in the long term I have no plans at the moment. My working life is geared up away from 3D at the moment.

     

    12. What advise would you give to beginners?

    Study and practice. I think people can make the mistake of starting of too big. Master the basics first and add the layers as you go. So set yourself a goal every time you start something. So, if you modeled a basic house, you can then go a step further and practice adding the windows. Then again, once you have mastered that, model a house with windows and then add the doors, etc. It is easy to look and think – “that looks easy”. Only for you to start modelling and then find it is difficult. If you do this, there is a higher chance of you becoming negative and getting frustrated. So, build up your knowledge and do not jump straight in. Work out beforehand how you are going to model then piece it together before you start. For instance, a car, looking at a simple car might look easy, but you need to figure out how you are going to model the hood. Will you need to use smoothing to get the desired effect, will you need to use splines to get the right curve. Planning beforehand can help you avoid headaches when modelling.

    Also, study how things are made. If you were modelling a computer, think about how it was made. Reverse engineer what you are trying to model. Something might look like one object, yet figuring out how it was made you realize that object might have several different pieces. It is those separate pieces you need to model, not the whole thing. So, put in some ground work first, to make the modelling process easier.

     

     

     

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